On Monday, July 27, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 1”. Day & Time: Monday, July 27, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. In our first session, we will review basic programming concepts, object-oriented programming, and introduce best practices working with C# in the Unity environment. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
Signals & Computational Intelligence
Events
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On Wednesday, July 29, 2020 at 6:00 p.m., IEEE Toronto WIE, Computational Intelligence Society, and IM/RA will be hosting “Introduction to Natural Language Processing (NLP) for Classification Task – Session 4”. Day & Time: Wednesday, July 29, 2020 6:00 p.m. ‐ 8:00 p.m. Organizers: IEEE Toronto WIE, Computational Intelligence Society, IM/RA Society Location: Virtual – Zoom Contact: Ayda Naserialiabadi, Younes Sadat Nejad Abstract: Introduction to Natural Language Processing (NLP) for Classification Task is a series of workshops hosted by IEEE Toronto Section, WIE, Computational Intelligence Society, Instrumentation Measurement/Robotics Automation Chapter and Ryerson Advanced AI lab. Our main goal is to get started on NLP classification tasks for competition and explore duplicate question detection and sentiment analysis tasks. In this session, we will be focusing on RNN and LSTM. Register: Please visit https://events.vtools.ieee.org/m/236479 or https://events.vtools.ieee.org/m/236480 for more details and to register. |
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On Monday, August 3, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 2”. Day & Time: Monday, August 3, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 2 of the 2D Game Development workshop series explores interfaces and interactability. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years. |
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On Monday, August 10, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 3”. Day & Time: Monday, August 10, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 3 teaches the concept of game loops and scenes. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years. |
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On Monday, August 17, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 4”. Day & Time: Monday, August 17, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 4 explores animations and the associated features in animating your player/enemies. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years. |
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On Monday, August 24, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 5”. Day & Time: Monday, August 24, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 5 focuses on polishing your 2D game. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years. |
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On Tuesday, August 25, 2020 at 7:00 p.m., IEEE Toronto Computational Intelligence Society will be hosting “MAC Protocol Design for IoT Applications”. Day & Time: Tuesday, August 25, 2020 7:00 p.m. ‐ 8:00 p.m. Organizers: IEEE Toronto Computational Intelligence Society Location: Virtual – Zoom Contact: Lian Zhao Abstract: In this presentation, we introduce media access control (MAC) protocol design for two IoT applications, i.e., vehicle-to-vehicle (V2V) safety message broadcast in connected vehicles and smart factory in industry IoT. For each considered application, we investigate its unique communication characteristics, design our MAC protocol accordingly, and model and analyze the performance of the proposed design. For the V2V safety message broadcast, we develop a fully distributed MAC that achieves substantially lower delay and collision probability compared to existing distributed MAC designs. For the smart factory application, we develop a centralized MAC that can support a large number of devices with a single communication channel while satisfying stringent delay and collision requirements. Through the two examples, we demonstrate the potential of MAC design innovations in supporting emerging IoT applications. Register: Please visit https://events.vtools.ieee.org/m/237813 for more details and to register. |
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