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2D Game Development in Unity with C# – Session 4

Monday, August 17, 2020 @ 6:30 PM - 8:30 PM

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On Monday, August 17, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 4”.

Day & Time: Monday, August 17, 2020
6:30 p.m. ‐ 8:30 p.m.

Speaker: Steven Medeot

Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE

Location: Virtual – Zoom

Contact: Ayda Naserialiabadi

Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series.

Session 4 explores animations and the associated features in animating your player/enemies.

Register: https://forms.gle/VvZW3oeZ81UCtgnX7

Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.