Latest Past Events

IEEE SEGE2020 – The 8th International Conference on Smart Energy Grid Engineering

Ontario Tech University, Oshawa, Canada

The SEGE conference aims at providing an opportunity to discuss various engineering challenges of smart energy grid design and operation by focusing on advanced methods and practices for designing different components and their integration within the grid. It also provides a forum for researchers from academia and professionals from industry, as well as government regulators to tackle these challenges, and discuss and exchange knowledge and best practices about design and implementation of Smart Energy Grids. Conference Dates: August 12-14, 2020 Organizers: IEEE Toronto Location: Virtual Contact: Dr. Hossam Gabbar Papers related to the conference theme are solicited: http://ieee-sege.com

2D Game Development in Unity with C# – Session 3

Online via Zoom

On Monday, August 10, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 3”. Day & Time: Monday, August 10, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 3 teaches the concept of game loops and scenes. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.

2D Game Development in Unity with C# – Session 2

Online via Zoom

On Monday, August 3, 2020 at 6:30 p.m., IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 2”. Day & Time: Monday, August 3, 2020 6:30 p.m. ‐ 8:30 p.m. Speaker: Steven Medeot Organizers: IEEE Ryerson Computational Intelligence Chapter, IEEE Toronto WIE Location: Virtual – Zoom Contact: Ayda Naserialiabadi Abstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including, creating a player, creating enemies, game loops, animations, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. Session 2 of the 2D Game Development workshop series explores interfaces and interactability. Register: https://forms.gle/VvZW3oeZ81UCtgnX7 Biography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.