Latest Past Events

IEEE CIC x GMU Indie Game Jam: Enemy & Enemy AI

Virtual: https://events.vtools.ieee.org/m/287749

This series of 5 beginner friendly workshops will teach students how to create their own indie game in Unity. We will teach the building blocks and best practices to create a shooter including creating the player, creating enemies, collectibles, effects, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a showcase with small prizes at the end of the workshop series. - Quick review of last week’s progress (10 minutes) - Add enemy object & its components (10 minutes): ○ Rigidbody 2D (kinematic) ○ Box Collider 2D ○ Sprite Renderer - Add enemy script & implement enemy random generation (20 minutes) ● Implement enemy movement & shooting behaviour (20 minutes) - Break (10 minutes) - Implement bullet damaging player & enemy (20 minutes) - Add game controller script & implement enemy spawning (20 minutes) ● Add basic player resources (health, ammo) & player score (10 minutes) Virtual: https://events.vtools.ieee.org/m/287749

Generalizing from Training Data

Virtual: https://events.vtools.ieee.org/m/287720

Prerequisites: You do not need to have attended the earlier talks. If you know zero math and zero machine learning, then this talk is for you. Jeff will do his best to explain fairly hard mathematics to you. If you know a bunch of math and/or a bunch machine learning, then these talks are for you. Jeff tries to spin the ideas in new ways. Longer Abstract: There is some theory. If a machine is found that gives the correct answers on the randomly chosen training data without simply memorizing, then we can prove that with high probability this same machine will also work well on never seen before instances drawn from the same distribution. The easy proof requires D>m, where m is the number of bits needed to describe your learned machine and D is the number of train data items. A much harder proof (which we likely won't cover) requires only D>VC, where VC is VC-dimension (Vapnik–Chervonenkis) of your machine. The second requirement is easier to meet because VC<m. Speaker(s): Prof. Jeff Edmonds, Virtual: https://events.vtools.ieee.org/m/287720

IEEE CIC x GMU Indie Game Jam: Player & Bullet

Virtual: https://events.vtools.ieee.org/m/287748

This series of 5 beginner friendly workshops will teach students how to create their own indie game in Unity. We will teach the building blocks and best practices to create a shooter including creating the player, creating enemies, collectibles, effects, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a showcase with small prizes at the end of the workshop series. - Quick review of last week’s progress (10 minutes) - Add player game object & its components (10 minutes): ○ Rigidbody 2D ○ Box Collider 2D ○ Sprite Renderer ○ Shadow - Add player script & implement basic movement, shadow positioning (10 minutes) ● Implement player mouse rotation (10 minutes) - Introduction to the particle effects system & implement player trailing effect (20 minutes) ● Break (10 minutes) - Prevent player from going off screen (10 minutes) - Add bullet object & its components (10 minutes): ○ Rigidbody 2D ○ Box Collider 2D ○ Sprite Renderer - Add bullet script & implement bullet flying movement (10 minutes) ● Implement bullet shooting (20 minutes) Virtual: https://events.vtools.ieee.org/m/287748