BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//IEEE Toronto Section - ECPv6.15.17//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ieeetoronto.ca
X-WR-CALDESC:Events for IEEE Toronto Section
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:UTC
BEGIN:STANDARD
TZOFFSETFROM:+0000
TZOFFSETTO:+0000
TZNAME:UTC
DTSTART:20200101T000000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=UTC:20211118T180000
DTEND;TZID=UTC:20211118T200000
DTSTAMP:20260416T022515
CREATED:20211030T112020Z
LAST-MODIFIED:20211218T081851Z
UID:10000479-1637258400-1637265600@www.ieeetoronto.ca
SUMMARY:IEEE CIC x GMU Indie Game Jam: Enemy & Enemy AI
DESCRIPTION:This series of 5 beginner friendly workshops will teach students how to create their own indie game in Unity. We will teach the building blocks and best practices to create a shooter including creating the player\, creating enemies\, collectibles\, effects\, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a showcase with small prizes at the end of the workshop series.  –  Quick review of last week’s progress (10 minutes) –  Add enemy object & its components (10 minutes):  ○ Rigidbody 2D (kinematic)  ○ Box Collider 2D  ○ Sprite Renderer  –  Add enemy script & implement enemy random generation (20 minutes) ● Implement enemy movement & shooting behaviour (20 minutes) –  Break (10 minutes) –  Implement bullet damaging player & enemy (20 minutes) –  Add game controller script & implement enemy spawning (20 minutes) ● Add basic player resources (health\, ammo) & player score (10 minutes)  Virtual: https://events.vtools.ieee.org/m/287749
URL:https://www.ieeetoronto.ca/event/ieee-cic-x-gmu-indie-game-jam-enemy-enemy-ai/
LOCATION:Virtual: https://events.vtools.ieee.org/m/287749
CATEGORIES:Instrumentation & Measurement,Women in Engineering
END:VEVENT
END:VCALENDAR