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DTSTART;TZID=America/Toronto:20200824T183000
DTEND;TZID=America/Toronto:20200824T203000
DTSTAMP:20260515T095131
CREATED:20210430T023713Z
LAST-MODIFIED:20210430T235432Z
UID:10000328-1598293800-1598301000@www.ieeetoronto.ca
SUMMARY:2D Game Development in Unity with C# - Session 5
DESCRIPTION:On Monday\, August 24\, 2020 at 6:30 p.m.\, IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 5”. \nDay & Time: Monday\, August 24\, 2020\n6:30 p.m. ‐ 8:30 p.m. \nSpeaker: Steven Medeot \nOrganizers: IEEE Ryerson Computational Intelligence Chapter\, IEEE Toronto WIE \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi \nAbstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including\, creating a player\, creating enemies\, game loops\, animations\, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. \nSession 5 focuses on polishing your 2D game. \nRegister: https://forms.gle/VvZW3oeZ81UCtgnX7 \nBiography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development\, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
URL:https://www.ieeetoronto.ca/event/2d-game-development-in-unity-with-c-session-5/
LOCATION:Online via Zoom
CATEGORIES:Signals & Computational Intelligence,Women in Engineering
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20200817T183000
DTEND;TZID=America/Toronto:20200817T203000
DTSTAMP:20260515T095131
CREATED:20210430T023542Z
LAST-MODIFIED:20210430T235109Z
UID:10000325-1597689000-1597696200@www.ieeetoronto.ca
SUMMARY:2D Game Development in Unity with C# - Session 4
DESCRIPTION:On Monday\, August 17\, 2020 at 6:30 p.m.\, IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 4”. \nDay & Time: Monday\, August 17\, 2020\n6:30 p.m. ‐ 8:30 p.m. \nSpeaker: Steven Medeot \nOrganizers: IEEE Ryerson Computational Intelligence Chapter\, IEEE Toronto WIE \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi \nAbstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including\, creating a player\, creating enemies\, game loops\, animations\, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. \nSession 4 explores animations and the associated features in animating your player/enemies. \nRegister: https://forms.gle/VvZW3oeZ81UCtgnX7 \nBiography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development\, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
URL:https://www.ieeetoronto.ca/event/2d-game-development-in-unity-with-c-session-4/
LOCATION:Online via Zoom
CATEGORIES:Signals & Computational Intelligence,Women in Engineering
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20200810T183000
DTEND;TZID=America/Toronto:20200810T203000
DTSTAMP:20260515T095131
CREATED:20210430T023541Z
LAST-MODIFIED:20210430T234952Z
UID:10000322-1597084200-1597091400@www.ieeetoronto.ca
SUMMARY:2D Game Development in Unity with C# - Session 3
DESCRIPTION:On Monday\, August 10\, 2020 at 6:30 p.m.\, IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 3”. \nDay & Time: Monday\, August 10\, 2020\n6:30 p.m. ‐ 8:30 p.m. \nSpeaker: Steven Medeot \nOrganizers: IEEE Ryerson Computational Intelligence Chapter\, IEEE Toronto WIE \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi \nAbstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including\, creating a player\, creating enemies\, game loops\, animations\, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. \nSession 3 teaches the concept of game loops and scenes. \nRegister: https://forms.gle/VvZW3oeZ81UCtgnX7 \nBiography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development\, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
URL:https://www.ieeetoronto.ca/event/2d-game-development-in-unity-with-c-session-3/
LOCATION:Online via Zoom
CATEGORIES:Signals & Computational Intelligence,Women in Engineering
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20200803T183000
DTEND;TZID=America/Toronto:20200803T203000
DTSTAMP:20260515T095131
CREATED:20210430T023539Z
LAST-MODIFIED:20210430T234920Z
UID:10000314-1596479400-1596486600@www.ieeetoronto.ca
SUMMARY:2D Game Development in Unity with C# - Session 2
DESCRIPTION:On Monday\, August 3\, 2020 at 6:30 p.m.\, IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 2”. \nDay & Time: Monday\, August 3\, 2020\n6:30 p.m. ‐ 8:30 p.m. \nSpeaker: Steven Medeot \nOrganizers: IEEE Ryerson Computational Intelligence Chapter\, IEEE Toronto WIE \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi \nAbstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development.  This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including\, creating a player\, creating enemies\, game loops\, animations\, and more!  All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. \nSession 2 of the 2D Game Development workshop series explores interfaces and interactability. \nRegister: https://forms.gle/VvZW3oeZ81UCtgnX7 \nBiography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development\, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
URL:https://www.ieeetoronto.ca/event/2d-game-development-in-unity-with-c-session-2/
LOCATION:Online via Zoom
CATEGORIES:Signals & Computational Intelligence,Women in Engineering
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20200727T183000
DTEND;TZID=America/Toronto:20200727T203000
DTSTAMP:20260515T095131
CREATED:20210430T023537Z
LAST-MODIFIED:20210430T234533Z
UID:10000309-1595874600-1595881800@www.ieeetoronto.ca
SUMMARY:2D Game Development in Unity with C# - Session 1
DESCRIPTION:On Monday\, July 27\, 2020 at 6:30 p.m.\, IEEE Ryerson Computational Intelligence Chapter will be hosting “2D Game Development in Unity with C# – Session 1”. \nDay & Time: Monday\, July 27\, 2020\n6:30 p.m. ‐ 8:30 p.m. \nSpeaker: Steven Medeot \nOrganizers: IEEE Ryerson Computational Intelligence Chapter\, IEEE Toronto WIE \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi \nAbstract: Our interactive workshop welcomes new and experienced programmers who are interested in 2D game development. This event hosted by IEEE Ryerson Computational Intelligence Chapter is sponsored by IEEE WIE and will provide the building blocks and best practices in developing a 2D level game including\, creating a player\, creating enemies\, game loops\, animations\, and more! All who attend all five sessions will get a certificate from IEEE WIE and can submit their 2D game into a friendly competition with small prizes at the end of the workshop series. \nIn our first session\, we will review basic programming concepts\, object-oriented programming\, and introduce best practices working with C# in the Unity environment. \nRegister: https://forms.gle/VvZW3oeZ81UCtgnX7 \nBiography: Steven Medeot is a 3rd-year Computer Science Student at Ryerson University. He has a background in Game Development\, who completed the Game Programming curriculum at George Brown College with a few years of experience working in this industry and enjoys developing his own games on the side. He strongly believes that creating a game that people can find joy in is a wonderful experience and wants to share some of the basic knowledge he has learned throughout the years.
URL:https://www.ieeetoronto.ca/event/2d-game-development-in-unity-with-c-session-1/
LOCATION:Online via Zoom
CATEGORIES:Signals & Computational Intelligence,Women in Engineering
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20200715T180000
DTEND;TZID=America/Toronto:20200715T200000
DTSTAMP:20260515T095131
CREATED:20210430T023536Z
LAST-MODIFIED:20210430T234230Z
UID:10000306-1594836000-1594843200@www.ieeetoronto.ca
SUMMARY:Introduction to NLP for Classification Task - Session 2
DESCRIPTION:Recorded Material:\nVideo: https://drive.google.com/file/d/1gBUK_NtU3kSNblsGaYouLHyfDHlxr1tt/view\nPowerPoint: 2.IntroductiontoNLP\,Kagle \nOn Wednesday\, July 15\, 2020 at 6:00 p.m.\, IEEE Toronto WIE and Computational Intelligence Society will be hosting “Introduction to Natural Language Processing (NLP) for Classification Task – Session 2”. \nDay & Time: Wednesday\, July 15\, 2020\n6:00 p.m. ‐ 8:00 p.m. \nOrganizers: IEEE Toronto WIE\, Computational Intelligence Society \nLocation: Virtual – Zoom \nContact: Ayda Naserialiabadi\, Younes Sadat Nejad \nAbstract: Introduction to Natural Language Processing (NLP) for Classification Task is a series of workshops hosted by IEEE Toronto Section\, WIE\, Computational Intelligence Society\, Instrumentation Measurement/Robotics Automation Chapter and Ryerson Advanced AI lab. \nOur main goal is to get started on NLP classification tasks for competition and explore duplicate question detection and sentiment analysis tasks. \nIn the second session\, we will introduce the concept of deep learning\, and then specifically focus on Natural Language Process. We will also introduce Kaggle Account as an environment for python coding. \nRegister: Please visit https://events.vtools.ieee.org/m/235444 or https://events.vtools.ieee.org/m/235447 for more details and to register.
URL:https://www.ieeetoronto.ca/event/introduction-to-nlp-for-classification-task-session-2/
LOCATION:Online via Zoom
CATEGORIES:Communications,Instrumentation & Measurement,Signals & Computational Intelligence,Women in Engineering
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